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Crazy Eight - Shuffleboard Rules

Crazy Eight Rules Overview

Crazy Eight is a singles game played with 2 or more players and is played in frames allowing all players to have an equal chance. Players alternate ends of the board between frames each player using all eight weights red and blue. Games are played in frames until one player scores 15, 21 or some other agreed upon number of points, however scoring the agreed upon points first does not necessarily make that player the winner. Every player gets to finish that frame and the highest score is the winner. If the play that scores agreed upon points or more has the hammer (the last player to play) then he/she is declared the winners. Before a player can score, the first 4 weights (same color) must be thrown simultaneously with one hand all 4 must stay on the board and be past the long foul line (the foul line furthest from the shooter), then all 4 weights must be knocked off using the remaining 4 weights one at a time, with what is still on the board being your score.

How to Play
  1. Not scoring constitutes a Hickey, those that gamble sometimes place a dollar or five into the Hickey Jar which the winner of the game gets. This is just something to make the game more interesting and may or may not be included in your tournament.

  2. Take 4 weights of the same color group them together and throw them with one hand, if all 4 weights do not pass the long foul line and stay on the board this is a hickey (see above).

  3. Shoot the remaining 4 weights one at a time and take off the first 4 attempting to keep them on the board to score points (this is a great way to practice combinations). If all of the first color weights are knocked of and you still have some of the second color on the board and past the long foul line this is your score, if not it is a Hickey (see above).


Scoring is the similar to knock off with the exceptions noted above, first 4 weights of the same color must remain on the board and past the long foul line, and then they must all be knocked off with the remaining 4 weights of the opposite color while keeping one or more of these weights on the board.

A weight scores one point if it is located between the long foul line and the "2" line.

Weights completely across the "2" or "3" line count 2-points or 3-points respectively. To judge if a weight is completely over the line it should be viewed from above (i.e., look down over the top of the weight. Again the entire weight must be over the line for it to count as the next higher point value. You should be able to see some wood between the line and the weight.

If any portion of the weight is hanging over the end of the board (not the side) it is called a "hanger" and counts four (4) points. Close calls can be checked by holding a weight so the bottom of the weight is along the back end of the board. The weight is then slid along the back end of the board. If it hits the "disputed" hanger the weight is indeed hanging and is worth 4 points.

Scoring example below is a Hickey because not all of the first colored weights have been removed from the board.

ShuffleboardScoringExample.gif (3348 bytes)


Before a player shoots, the player can dust the board if dry spots are showing.
Note: In tournaments this may be restricted to the edge of the board.

Shooters must have one foot behind the playing surface while they are shooting.

Hitting or shaking the table is never allowed.